VR with Andrew
VR with Andrew
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My new Favorite way to use Shadergraph
In today's video, we look at how to make your interface look better using Unity's Shadergraph Canvas Template.
Chapters,
0:00 Intro
1:00 Rounded Corners
1:50 Gradient
2:30 Panning
3:35 Outro
Subscribe for more,
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Support my work,
www.patreon.com/VRwithAndrew
Discord for stuff,
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Use this referral if you'd like to support me via the Unity Asset Store!
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Переглядів: 3 586

Відео

A Different way to Make a Map in Unity
Переглядів 3,6 тис.Рік тому
In today's video, we look at how to create a map in Unity without using a Camera or Render Texture. Subscribe for more, ua-cam.com/users/vrwithandrew Support my work, www.patreon.com/VRwithAndrew Discord for stuff, discord.com/invite/GvcPPKd Use this referral if you'd like to support me via the Unity Asset Store! assetstore.unity.com/top-assets/top-paid?aid=1011liPDg
A New Beginning | Cozy Game Devlog #1
Переглядів 2,8 тис.Рік тому
Hello! It's a cozy game development log for a casual building game. Games Shown: Coffee Talk Firewatch Stray Dorfromantik Townscaper Subscribe for more, ua-cam.com/users/vrwithandrew Support my work, www.patreon.com/VRwithAndrew Discord for stuff, discord.com/invite/GvcPPKd Use this referral if you'd like to support me via the Unity Asset Store! assetstore.unity.com/top-assets/top-paid?aid=1011...
A Secret way to Display Models in Unity
Переглядів 6 тис.Рік тому
In today's video, we look into harnessing the power of Unity's Graphics class. Documentation: docs.unity3d.com/ScriptReference/Graphics.html Games Shown: Deep Rock Galactic Half-Life: Alyx Starcraft 2 Overwatch 2 Subscribe for more, ua-cam.com/users/vrwithandrew Support my work, www.patreon.com/VRwithAndrew Discord for stuff, discord.com/invite/GvcPPKd Use this referral if you'd like to support...
XR Toolkit - Custom Interactor [03]
Переглядів 2,5 тис.Рік тому
Greetings! Today, we're continuing our XR Toolkit journey by creating our own custom sockets that utilize tags and can automatically select nearby interactables. Github: github.com/VRwithAndrew/XR-Programming Playlist: ua-cam.com/play/PLmc6GPFDyfw-N8P5hKubXnOuU2A196_ux.html Other Videos: XR Toolkit 2.0 Crash Course using Unity 2021 - ua-cam.com/video/5ZBkEYUyBWQ/v-deo.html Subscribe for future ...
XR Toolkit - Custom Interactable [02]
Переглядів 2,9 тис.Рік тому
Greetings! Today, we're continuing our XR Toolkit journey by figuring out how to use the controller's trigger value while activating an Interactable. Github: github.com/VRwithAndrew/XR-Programming Playlist: ua-cam.com/play/PLmc6GPFDyfw-N8P5hKubXnOuU2A196_ux.html Other Videos: XR Toolkit 2.0 Crash Course using Unity 2021 - ua-cam.com/video/5ZBkEYUyBWQ/v-deo.html Subscribe for future projects: ua...
XR Toolkit - Basic Programming [01]
Переглядів 5 тис.Рік тому
Hello! Today we're starting a series of videos for programming in XR Toolkit. I hope this series of videos will produce more conceptual projects to help answer questions and teach VR development to new developers. Github: github.com/VRwithAndrew/XR-Programming Other Videos: XR Toolkit 2.0 Crash Course using Unity 2021 - ua-cam.com/video/5ZBkEYUyBWQ/v-deo.html Subscribe for future projects: ua-c...
XR Toolkit 2.3 - New Features & Updates!
Переглядів 10 тис.Рік тому
Hello! Today we're going to be looking at all of the cool features added post XR Toolkit 2.0. Chapters: 0:00 Intro 0:33 Setup 6:38 My project 9:01 2.1 Documentation 11:21 Dynamic Attach 12:14 Intention Filtering 15:06 Comfort Vignette 17:47 2.2 Documentation 19:35 Multi-Grab 22:11 Starter Prefabs 23:46 Grab Locomotion 27:29 2.3 Documentation 30:13 Poke Interactor 36:18 Interactor Group 37:47 Af...
A Steering Wheel for XR Toolkit
Переглядів 8 тис.Рік тому
Hellooo! I put this Steering Wheel project together a while back, and I've got quite a few requests to share it. So, here it is! Subscribe for future projects: ua-cam.com/users/vrwithandrew Support my work, and get access to other projects! www.patreon.com/VRwithAndrew ko-fi.com/vrwithandrew Github Gist: gist.github.com/VRwithAndrew/ef21b23151c7efdace45efcc0341b005 Use this referral if you'd li...
How to Start Prototyping
Переглядів 5 тис.Рік тому
Hello! I have something a bit different this time around. Today, we'll be going over the basics of prototyping your game idea. Articles: 7 Tips For Successful Video Game Prototyping departmentofplay.net/7-tips-for-successful-video-game-prototyping/ What is a game prototype? ppolsinelli.medium.com/what-is-a-game-prototype-506472ec67ad The Importance of Prototyping in the Indie Game Development P...
My Favorite way to Click on GameObjects
Переглядів 44 тис.Рік тому
Howdy, Howdy, Howdy! It's time for a quick video on Clicking GameObjects. This is a common but sometimes difficult thing to do in your Unity Project. Documentation: docs.unity3d.com/Packages/com.unity.ugui@1.0/manual/EventSystem.html Resources: www.vecteezy.com/free-vector/mouse Subscribe for future projects: ua-cam.com/users/vrwithandrew Support my work, and get access to other projects! www.p...
VR Vision Follower for Unity
Переглядів 4,9 тис.2 роки тому
Hey Everyone! Here's a script to help you move an object into the player's vision for providing information, or instructions. Subscribe for future projects: ua-cam.com/users/vrwithandrew Support my work, and get access to other projects! www.patreon.com/VRwithAndrew Github Gist: gist.github.com/C-Through/efebe45f55953e16b4636a3b857ccee4 Use this referral if you'd like to support me via the Unit...
A Custom Prefab Hierarchy Menu in Unity
Переглядів 4,5 тис.2 роки тому
Hey Everyone! Here's a script for helping you create your own Hierarchy Menu options to increase your productivity. Subscribe for future projects: ua-cam.com/users/vrwithandrew Support my work, and get access to other projects! www.patreon.com/VRwithAndrew Github Gist: gist.github.com/VRwithAndrew/bd35c4679baa2d34ea336013af237678 Use this referral if you'd like to support me via the Unity Asset...
Vive Tracker Implementation using OpenXR in Unity
Переглядів 20 тис.2 роки тому
A bit of a special video! Today, we'll be taking some time to get HTC's Vive Tracker working with OpenXR, and Input System. Vive Tracker Profile Script: forum.unity.com/threads/openxr-and-openvr-together.1113136/#post-7803057 Subscribe for future projects: ua-cam.com/users/vrwithandrew Support my work, and get access to source code! www.patreon.com/VRwithAndrew Use this referral if you'd like t...
XR Toolkit 2.0 Crash Course using Unity 2021
Переглядів 78 тис.2 роки тому
It's time for an update! Today, we're going to do a rough overview of XR Toolkit 2.0 and how to set it up with Unity 2021, and OpenXR. I hope that sounds good, let's get started! Chapters: 0:00 Intro 0:30 OpenXR 6:00 XR Toolkit 09:00 XR Rig 12:30 Controllers 19:00 Interactions 32:00 Teleporting 40:00 Smooth Locomotion 45:00 User Interface 49:00 Patrons Other Videos: Custom Input Actions for Uni...
Putting Portal's Faith Plate in VR
Переглядів 3,6 тис.2 роки тому
Putting Portal's Faith Plate in VR
A Main Menu Inspired by Firewatch
Переглядів 3,5 тис.2 роки тому
A Main Menu Inspired by Firewatch
Two Handed Interactables in XR Toolkit
Переглядів 12 тис.2 роки тому
Two Handed Interactables in XR Toolkit
Adding an Automatic Build Version in Unity
Переглядів 8 тис.2 роки тому
Adding an Automatic Build Version in Unity
How to use Controller Velocity in Unity XR
Переглядів 10 тис.3 роки тому
How to use Controller Velocity in Unity XR
Custom Input Actions for Unity XR
Переглядів 45 тис.3 роки тому
Custom Input Actions for Unity XR
VR Optimization and Performance Tips for Unity
Переглядів 50 тис.3 роки тому
VR Optimization and Performance Tips for Unity
Socket with Tag Check for Unity XR
Переглядів 11 тис.3 роки тому
Socket with Tag Check for Unity XR
Bow and Arrow for Unity XR (Update)
Переглядів 19 тис.3 роки тому
Bow and Arrow for Unity XR (Update)
Setting up OpenXR in Unity XR (Vive & Index Support)
Переглядів 48 тис.3 роки тому
Setting up OpenXR in Unity XR (Vive & Index Support)
Building a Hand Poser for Unity XR
Переглядів 23 тис.3 роки тому
Building a Hand Poser for Unity XR
How to Setup XR Toolkit's Action-Based Input in Unity
Переглядів 53 тис.3 роки тому
How to Setup XR Toolkit's Action-Based Input in Unity
[07] VR for Beginners using Unity (Extras)
Переглядів 3,9 тис.3 роки тому
[07] VR for Beginners using Unity (Extras)
[06] VR for Beginners using Unity (Assets Cont.)
Переглядів 4 тис.3 роки тому
[06] VR for Beginners using Unity (Assets Cont.)
[05] VR for Beginners using Unity (Assets)
Переглядів 7 тис.3 роки тому
[05] VR for Beginners using Unity (Assets)

КОМЕНТАРІ

  • @martinjacobsen5974
    @martinjacobsen5974 7 годин тому

    Yeah sorry. It's a super sweet video and very to the point. But as a beginner I have no idea what I'm looking at what is from unity and what you wrote ahead of time. I can see that it's a super straight forward system once it's set up but I needed the "setting it up from zero" Thanks for the video though.

  • @rabbitskillz9826
    @rabbitskillz9826 День тому

    agreed straight to the point and supper useful thank you

  • @srushtimande2226
    @srushtimande2226 6 днів тому

    hi, i tried this, but for some reason the liquid is flying around in the cup. if you can suggest anything which i should check?

    • @VRwithAndrew
      @VRwithAndrew 6 днів тому

      I'd check to see if the pivot point of your separate liquid mesh is centered.

    • @srushtimande2226
      @srushtimande2226 6 днів тому

      @@VRwithAndrew Hi, the pivot point of the liquid mesh and its parent, both are centered.

  • @srushtimande2226
    @srushtimande2226 7 днів тому

    Love this, it has helped me with a project in university. Thank you so much! ❤ Could you also do an interaction where this liquid is being poured in a transparent glass, and how we can fill the glass and the liquid inside the glass could also have the liquid physics 🙈

    • @VRwithAndrew
      @VRwithAndrew 6 днів тому

      Happy to help! For your question, you could look into a solution using a shader. MinionArt has a few examples.

  • @froggothecommentator8036
    @froggothecommentator8036 14 днів тому

    sorry but im having some problem with the clicking system rn. It keeps telling me that im having the error "CS0246:the type of namespace name... could not be found". Could you help me with this please?

  • @tomcruise1387
    @tomcruise1387 20 днів тому

    this method return a laggy wheel when grabbed, and return the position of the hand when grabbing not the actual rotating position of the wheel

  • @jyun3102
    @jyun3102 23 дні тому

    not working, all zeros from vive tracker, didnt even clear the first step.... followed exactly the same steps lol smh

  • @ShahabAhmed-sj2ip
    @ShahabAhmed-sj2ip 26 днів тому

    Unity bug is terrifying.

  • @castlecodersltd
    @castlecodersltd 27 днів тому

    Very helpful, thank you 🙂

  • @marcoballan4067
    @marcoballan4067 28 днів тому

    is there any way of implementig this with right clicks or does it only works with left clicks?

    • @VRwithAndrew
      @VRwithAndrew 25 днів тому

      Yeah, you can use the PointerEventData with some code like this. public override void OnPointerClick(PointerEventData eventData) { if (eventData.button == PointerEventData.InputButton.Right) { // Your code } }

  • @coreyholt8522
    @coreyholt8522 28 днів тому

    What components are on your primitive shapes? Are they each XR grab interactables?

    • @VRwithAndrew
      @VRwithAndrew 25 днів тому

      They're just primitives, the only interactable used is the Steering Wheel interactable itself.

  • @adambenk0
    @adambenk0 29 днів тому

    But what if the model is complex and I want to check for collision ? In that case, the old method would work the best imo (or second separate preview prefab with RB and collider). Right ?

  • @joshuadrewlow
    @joshuadrewlow Місяць тому

    Very cool!

  • @fejza
    @fejza Місяць тому

    Thanks man. Straight to the point and useful.

  • @olivername
    @olivername Місяць тому

    hi could you make an updated video please sometings in code are not working in unity 2023

  • @hiteshkaplesh813
    @hiteshkaplesh813 Місяць тому

    When using the tracker role as chest and controlling the virtual object using SteamVR tracked object using SteamVR , it looks more realistic when 3d object is in hand . But when I tried to do the same thing using Tracked Pose Driver (Input System) The position of tracker does not match the real world position , Could you tell what could be the problem?

  • @olivername
    @olivername Місяць тому

    hi @andrew will this still work and can i use any bow and arrow thanks

  • @user-gb2vi9bp5i
    @user-gb2vi9bp5i Місяць тому

    what is tool for using Tween.ShaderFloat? Tks

  • @marietomarciano8595
    @marietomarciano8595 Місяць тому

    Does someone kmows ,is this works with the Kinect 360 first version ?

  • @marietomarciano8595
    @marietomarciano8595 Місяць тому

    is it only works on Unity pro ?

  • @ImKyleConway
    @ImKyleConway Місяць тому

    I've set up the script and it works great, however I am trying to use this to inspect items but when I adjusted the main camera's near clipping plane, it no longer worked. Anyone know why?

  • @abial109
    @abial109 Місяць тому

    For developing desktop app, which framework is better Ar Foundation or something else?

  • @abial109
    @abial109 Місяць тому

    From where can I learn basics so that I would be able to make virtual Try-room using kinect in unity?

  • @abial109
    @abial109 Місяць тому

    hi Andrew! I am working on AR Based virtual fitting room using kinect v2. Can you guide me?

  • @danielhasi6974
    @danielhasi6974 2 місяці тому

    greate video. by the way. which font are you using?

    • @VRwithAndrew
      @VRwithAndrew Місяць тому

      I believe it's "The Next" or "Next" font

  • @Hari983
    @Hari983 2 місяці тому

    Great video. Thank you Andrew!

  • @olivername
    @olivername 2 місяці тому

    on my bow I can,t get arrow to return back after pull

  • @olivername
    @olivername 2 місяці тому

    Hi should I used fixed update because one guy took it out

  • @eduardorocadas9968
    @eduardorocadas9968 2 місяці тому

    Did u ever run into problems with kinect turning off and on when changing scenes?? do you know how to fix that?????

    • @VRwithAndrew
      @VRwithAndrew 2 місяці тому

      Yeah, I had this issue working on a project and didn't know what caused it. I ended up moving everything into once scene to solve it.

  • @RiverExplorerGames
    @RiverExplorerGames 2 місяці тому

    Thanks, but it only works up to build 0.99. Example if the build is 0.111, the next build is 0.121 and not 0.112. ! Minor tweak to fix.

  • @GameAndJokes
    @GameAndJokes 3 місяці тому

    Does it work on Kinect 360?

  • @sakeb1
    @sakeb1 3 місяці тому

    3:47: go to definition, best thing I learned here woah

  • @lucutes2936
    @lucutes2936 3 місяці тому

    thx

  • @Vxmpy0
    @Vxmpy0 3 місяці тому

    how would I be able to add my own models and use those?

  • @lucutes2936
    @lucutes2936 3 місяці тому

    What about lighting

  • @georgegonzalez5322
    @georgegonzalez5322 3 місяці тому

    These videos are gold! Thanks for doing these. There is no video out there with these type of examples.

    • @VRwithAndrew
      @VRwithAndrew 3 місяці тому

      Glad you find them helpful!

  • @josemartins-game
    @josemartins-game 3 місяці тому

    Interesting. But how do we actually read the controller buttons ? Example A and B buttons on a meta quest controller ?

  • @vvsgucci8212
    @vvsgucci8212 3 місяці тому

    Hey Andrew, thank you so much for this video. It is incredibly helpful. I have a hypothetical question based on your method of getting the xrController value. If you wanted to specifically know if the firstInteractorSelecting is the left or right hand controller, how would you go about doing that?

  • @NeroForte_
    @NeroForte_ 4 місяці тому

    my scene has no ojects only large landscape. but when i run it in quest 2 i only hear voice, and it is showing passthrough if i remove the headset proximity sensor i see the enviroment shows. i tried to lower resolution no luck

  • @evelyconfused
    @evelyconfused 4 місяці тому

    This is soooo helpful, thank you so much!!

  • @edupe6185
    @edupe6185 4 місяці тому

    I agree with all of the points here, except the part where you said to make clean code. Code becomes exponentially more difficult to manage the more connections there in between and inside scripts, but at the start of the development process there’s very few scripts so it’s faster to make “bad” code on the prototype because you get to know if the game is good or if it’s possible to make much faster. Great beard btw!

    • @JoaoVitor-qy3ze
      @JoaoVitor-qy3ze 2 місяці тому

      You also learn what's more complex than expected, what's less complex than expected while prototyping and you also avoid overengineering things before you commit to an idea. There's no need to waste time writing clean code while prototyping if you're going to rewrite it anyway when developing in production.

  • @lucashorta4272
    @lucashorta4272 4 місяці тому

    nice I really want to figure out how I can use a custom pose using xr hands to trigger a custom input action for things like this

  • @JamesArndt
    @JamesArndt 4 місяці тому

    The loop you've described really resonates with me. I thought it was burnout and I've been considering a career change. I know these aren't solutions to the core problem.

    • @VRwithAndrew
      @VRwithAndrew 4 місяці тому

      I've been attempting to change careers for awhile now. And, it's already been quite a journey, been tough trying to balance everything.

    • @JamesArndt
      @JamesArndt 4 місяці тому

      I'm glad you've made this video and that you're comfortable enough with talking about how these things can feel. I've told my wife many times that I wish for a line of work that is more straightforward, like a carpenter or perhaps someone who builds homes. I've said this in a joking manner, but at times I know she knew there was a seriousness underpinning my words. She usually responds with the idea of sunk cost. I've spent 16 years doing this and have built up a wide array of skills and knowledge. Even with that accumulation of institutional knowledge if I feel I have creative block or I'm not feeling the joy in what I'm doing, it's all for naught. I always fall back on game development because I do love creating things and telling stories. I'm at a point where I wonder if filmmaking would bring me more creative fulfillment, but I'm hesitant to enter another industry that is rife with instability. Anyways I'm glad you're here and I'm glad you're talking about these things and facing them. I'm trying to do the same. Listening to your struggles and visualizing that in the day to day was like looking into a mirror.

    • @VRwithAndrew
      @VRwithAndrew 4 місяці тому

      @@JamesArndt It's taken me a long time to "be myself/authentic," and I'm still trying to improve at it. Like, I eventually want to be able to turn on the camera and talk as if it's with a close friend. I also consider a different career entirely, but I really enjoy this line of work and the conveniences it offers. However, the creative block or lack of joy sometimes has driven me to try other things, as you've described. My current solution is to try other hobbies and weave them into videos. I want to show my life and the creative things I want to do, including game development. That said, my biggest obstacle has been my mental health, which is something I'm still figuring out. But thanks for taking the time to write this. As you can imagine, I was pretty apprehensive about making a video/series like this. So, words like this make it worthwhile.

  • @lucutes2936
    @lucutes2936 4 місяці тому

    it works only for once and it doesnt follow anymore

  • @lucutes2936
    @lucutes2936 4 місяці тому

    redo?

  • @mr.oblino6187
    @mr.oblino6187 4 місяці тому

    at 14:02 where you drag the text for the output, mine doesn't accept it.

    • @VRwithAndrew
      @VRwithAndrew 4 місяці тому

      Double-check that the variable is the right type of "Text", and that its also "Public". Then, ensure you're using Legacy UI Text and not Text Mesh Pro. You can check this by looking at the components on the Text GameObject.

  • @chomnansaedan4788
    @chomnansaedan4788 5 місяців тому

    GDC Got NOTHING on this prototyping video.

  • @nitishchopra2075
    @nitishchopra2075 5 місяців тому

    Hi. thanks for the tutorial. :) I am trying the simplest part till 8:27 to display kinect camera on canvas but getting a compile error ObjectDisposedException: SerializedProperty m_Enabled has disappeared! UnityEditor.SerializedProperty.get_isArray () (at <d18341e808be4529a1a4512a7e51ab3d>:0) UnityEditor.PropertyHandler.IsNonStringArray (UnityEditor.SerializedProperty property) (at <d18341e808be4529a1a4512a7e51ab3d>:0) UnityEditor.PropertyHandler.UseReorderabelListControl (UnityEditor.SerializedProperty property) (at <d18341e808be4529a1a4512a7e51ab3d>:0) UnityEditor.EditorGUI.PropertyField (UnityEngine.Rect position, UnityEditor.SerializedProperty property, UnityEngine.GUIContent label) (at <d18341e808be4529a1a4512a7e51ab3d>:0) UnityEditor.EditorGUI.DoInspectorTitlebar (UnityEngine.Rect position, System.Int32 id, System.Boolean foldout, UnityEngine.Object[] targetObjs, UnityEditor.SerializedProperty enabledProperty, UnityEngine.GUIStyle baseStyle) (at <d18341e808be4529a1a4512a7e51ab3d>:0) UnityEditor.EditorGUI.InspectorTitlebar (UnityEngine.Rect position, System.Boolean foldout, UnityEditor.Editor editor) (at <d18341e808be4529a1a4512a7e51ab3d>:0) UnityEditor.EditorGUILayout.InspectorTitlebar (System.Boolean foldout, UnityEditor.Editor editor) (at <d18341e808be4529a1a4512a7e51ab3d>:0) UnityEditor.UIElements.EditorElement.DrawEditorSmallHeader (UnityEditor.Editor[] editors, UnityEngine.Object target, System.Boolean wasVisible) (at <d18341e808be4529a1a4512a7e51ab3d>:0) UnityEditor.UIElements.EditorElement.DrawEditorHeader (UnityEditor.Editor[] editors, UnityEngine.Object target, System.Boolean& wasVisible) (at <d18341e808be4529a1a4512a7e51ab3d>:0) UnityEditor.UIElements.EditorElement.HeaderOnGUI () (at <d18341e808be4529a1a4512a7e51ab3d>:0) UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <04f1505bad564e529b2e83d20a2bc40e>:0) UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <04f1505bad564e529b2e83d20a2bc40e>:0) UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () (at <04f1505bad564e529b2e83d20a2bc40e>:0) UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams drawParams, System.Single pixelsPerPoint, System.Exception& immediateException) (at <04f1505bad564e529b2e83d20a2bc40e>:0) Rethrow as ImmediateModeException UnityEngine.UIElements.UIR.RenderChain.Render () (at <04f1505bad564e529b2e83d20a2bc40e>:0) UnityEngine.UIElements.UIRRepaintUpdater.Update () (at <04f1505bad564e529b2e83d20a2bc40e>:0) UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at <04f1505bad564e529b2e83d20a2bc40e>:0) UnityEngine.UIElements.Panel.UpdateForRepaint () (at <04f1505bad564e529b2e83d20a2bc40e>:0) UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at <04f1505bad564e529b2e83d20a2bc40e>:0) UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <04f1505bad564e529b2e83d20a2bc40e>:0) UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <04f1505bad564e529b2e83d20a2bc40e>:0) UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <04f1505bad564e529b2e83d20a2bc40e>:0) UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <04f1505bad564e529b2e83d20a2bc40e>:0) UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <ab44249028d84f2c9a6418aa2258b335>:0)

  • @user-xc4dj2kc1w
    @user-xc4dj2kc1w 5 місяців тому

    Now I have 2 Kinects, I want to know if I can use 2 Kinects to increase the range.

    • @VRwithAndrew
      @VRwithAndrew 5 місяців тому

      Yeah, I did it for a project! I basically used Unity's networking to sync the bodies detected/created by each camera.

    • @user-xc4dj2kc1w
      @user-xc4dj2kc1w 5 місяців тому

      @@VRwithAndrew Can you please teach me?

  • @user-un9ht6vd2i
    @user-un9ht6vd2i 5 місяців тому

    Your video really helps me a lot. All your tutorial video is awesome !!! Really thank you💖